Youth worker or youth hub

YOUTH WORKERS AND YOUTH HUBS

You have already done the hardest part. You have the relationship. Here is something to build on it.

The young people who find their way to youth hubs and youth services are often the ones mainstream education has not reached in the way they needed. They have disengaged, they have complex histories, they have learned to be cautious about things that feel like school. What they often do have is a youth worker they trust. That relationship is rare and it took time to build. The challenge is finding structured provision that matches the quality of that relationship: flexible, non-pressurised, designed for how these young people actually are rather than how a classroom expects them to be.

Young people who recall four or more employer activities during their education are five times less likely to become NEET and earn on average 16% more. Structured employer-connected learning changes outcomes, especially for the young people who need it most.

Careers Navigator gives you something structured to work with alongside that relationship. A gamified programme that young people move through at their own pace, without it feeling like they have been sent back to school. Employer-led challenges from 12 real industries give them something tangible to engage with. XP! points, badges, and leaderboards build momentum without pressure. And at the end of it, they have a portfolio of evidence of what they have done and what they are capable of, something concrete to take into conversations about what comes next.

    • Gamified learning through XP! points, badges, and leaderboards that build motivation without pressure
    • Self-paced so young people progress when they are ready, in a way that fits around their lives
    • Flexible evidence options across written, spoken, visual and creative formats
    • A growing portfolio of skills evidence supporting transitions into education, training, or employment

Ascend XP! |  NEET prevention  | Per-learner access  | Complex needs | Gamified learning